Oct. 17, 2005 - Mark has joined the team as another developer. Development of octree spatial partitioning, various opengl improvements, internal class organization improvements.

Oct. 11, 2005 - Fabian has joined the team as a 3-D modeller, he is from Uruguay and uses Blender to do his modelling. I've added a movie of some screenshots in SpaceFlight3d. Using xvidcap to capture the mpeg was probably the hardest thing I have ever done. The video doesn't do the game, or how hard it was to figure out xvidcap justice. (link to movie here)

Oct. 3, 2005 - Did some research into what other OSS 3D space games are out there (Read details in Project section). I hope that this little bit of poorly-conducted and biased research shows that the development of SpaceFlight3D is warranted, and I hope that some lessons are learned which will help make this project successful. Updated: added texture mapping to the objects, check the screenshots for an example.

Oct. 1, 2005 - Help wanted: Graphic artists, 3D modellers. - I've tried to do some modelling to make some spacecraft in wings3d, ac3d, k3d, blender, etc, but I just plain suck at it. As well, it takes a ton of time that should be spent developing the game itself. I've posted an add for a modeller/artist on, if your interested email me at Other news: the .3ds loader is nearly finished, started work on the bounding box, collision detection, and weapons system.

Sept. 29, 2005 - Help wanted: Web Developer. I've posted a help wanted notice on the recruitment page, hopefully someone steps up and wants to be involved in the project by helping with the website. Click here to see the job posting on Added a feature for the player to view the spaceship externally from behind, or the side, with the camera following the ship around. Added screenshots to this website.

Sept. 26, 2005 - Added some physics to the yaw,pitch,roll so that it accelerates/decellerates a bit. Added a texture mapped skybox, this really improves the visuals.

Sept. 25, 2005 - Got the camera/player flight code done using quaternions, and a simple HUD to draw.

Sept. 17, 2005 - Added some screen shots to the. 3D spaceship model was loaded from a .3ds file, user can fly around in 3D Space, simple starfield added, mostly so that one gets the sense of motion.

Sept. 15, 2005 - Accepted to sourceforge after only a single rejection! Todo lits includes getting some code posted, figuring out the cvs system, adding to the webpage. Developing the engine and game are still the priority.


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