|
Project description
Cross platform, open source space flight simulator, with an
emphasis on portability, speed and playability, with a light
weight graphics requirement. Currently under very active
development. Plans to release the first playable demo by October
31st. Development snapshots will be released in the meantime to
show features as they are added. More information about the project can be found at its sourceforge portal.
Details
The game is written in C++, using OpenGL for the 3D graphics,
and SDL for the windowing and input. The plan right now is to
get a basic game up and running as soon as possibLe, with the
emphasis on playability, not graphics, sound, or othe bells and
whistles. The source code is released under the GNU GPL license.
The game is currently being developed under
Debian Linux, with plans to
be portable to Microsoft Windows, and other UNIX/Linux based
operating systems.
SpaceFlight3D version 1.0 is scheduled to be released by the
end of October, 2005. The game will be several AI enemy
spacecraft against a single player. The enemy spacecraft will
have weapons and will try to hunt the player down, and it will
be the players job to kill them all. At runtime, the player will
decide how many enemies to play and what type of vessels they
will fly.
Research into other projects
Anyone looking on sf.net realizes there are a ton of other 3D
space games out there, most of them inactive. I did some
research to see what many of these failed projects had in
common, and as well, see what sucessful projects were out there,
and learn from them. View some details about this research
here.
The main conclusion, is that I think many of the projects are
too ambitious, and have descriptions of: realistic physics,
multiplayer, amazing graphics, mmorpg, etc, etc. I think they
set their sights too high, and don't get anywhere. As well, I
point out some sucessful 3D projects and discuss them. After
looking around, I don't think any games fit the bill of an
original, light-weight, portable, fun 3D space flight sim, so I
don't think that SpaceFlight3D is a redundant project. Also, I
hope that by researching into projects that have failed, insight
will be made to ensure that SpaceFlight3D gets off the ground
and becomes a useful and fun game.
|